Currently working as a Junior Environment Artist on the upcoming game Everybody's Gone to the Rapture at The Chinese Room, to be released on the Playstation 4.
Here is some released media of the game from the IGN First in March. My personal contribution will be featured as soon as the game launches.
The aim of this project was to improve my organic modeling skills, as well as outdoor lighting and general environment creation.
Narrating a story through the environment is something I consider crucial and always try to include it in my work.
For this project I used Autodesk Maya, ZBrush and Photoshop to create the assets and rendered them in real time inside UDK.
The objective of this project was to improve my hard-surface modeling and texturing skills. I decided to do a vehicle as it would allow me to focus on these two aspects in a very contained way.
It is based on the Panther concept by Darren Bartley, with permission granted.
All modelling was done in Autodesk Maya. The low poly was created either by cleaning up the unnecessary edge loops from the high poly or
modelled from scratch.
All texturing done in Photoshop/Mudbox with aid of maps extracted from the high poly model.
The aim of this project was to create an environment based on an existing film or videogame.
I chose Davy Jones' room and decided to recreate it using UDK. All assets and textures created by me.