Download my CV here

About me

I’m a Concept and Environment Artist, currently working at Creative Assembly, UK. My passion lies within concepting and designing environments for videogames and bringing them to life. I enjoy creating these alongside a team of artists with who I can share my passion and enthusiasm for the creation of video games.

Experience

  • Environment Artist at Creative Assembly (September 2015-present) 
  • - Creating environments from concept to final
    - Creating realistic AAA quality assets
    - Working closely with the Art Director to follow the visual style of the game
    - Dressing environments to establish mood and composition
    - Optimising and bug fixing to ensure optimal performance
  • Junior Environment Artist at The Chinese Room (August 2014 - July 2015)
    • Everybodys Gone to the Rapture (PS4)

Proficiencies

  • High poly to low poly modelling, both hard surface and organic
  • Efficient UV unwrapping and baking
  • PBR texturing workflow
  • Understanding of level/game design
  • Lighting environments, real-time and light map workflow
  • Working with the team by providing feedback as well as receiving it

Education

  • University of Hertfordshire (2011-2014)
    - BA (Hons) Games Art - First Class Honours
  • Oak House School Barcelona (2009-2011)
    - Bachillerato

Software

  • Maya / 3DS Max 
  • Zbrush / Mudbox
  • Photoshop
  • Unreal Engine 4 / CryEngine 3 
  • Quixel Suite
  • Substance Designer / Painter
  • xNormal
  • Perforce

Languages

  • Catalan / Spanish - Native proficiency
  • English - Full working proficiency
  • French - Limited working proficiency
  • Japanese - Elementary proficiency